the only reason I'm playing with makehuman is I can model in quads and make clothes fairly easy once I have the eye issue sorted. That great thanks looks to cover what I'm trying to do. I have never tried, and probably never will, creating one for Makehuman. They have been active on the forum over there. This person looks to be changing the eyes with their morph target. I just wish there forum was a bit livelier. I bet the info I need is there somewhere but unless someone from makehuman can point me in the right direction its like looking for a needle in a haystack, Yeah I have looked at Manuel Bastioni Lab but it looks like its in need of some more development, makehuman though has come a long way over the last few months. I have read all I can find on the subject and actually fell asleep last night trawling through blender & makehuman tutorials. The body targets right but the eyes do not. The issue is before I even get it ready to go into 3DX, I have edited a Makehuman mesh and want to turn that into a target but the eyes are not connected right or something. Thanks for the reply's that's what I love about this forum, I have been waiting 2 days in the makehuman forum and still nowt. Very similar idea, but already in Blender. Blue, you might also want to look at ManueL lab. It will now work correctly with "look at". When your done, the eye bones should extend out sideways instead of forward. If I recall Y is pointing straight out, and you want Z pointing straight out. Now grab the eye bones one at a time and rotate them so that the proper axis is facing straight out from the eye. In Blender, select your skeleton and go into edit mode. It seems to only be an issue for the eyes, when using a "look at" command. Have a look through the manual there is a section about the eyes and the axis I always after creating a character that then become a non standard is within iClone load a ball and get the eyes to look at that is a good way of testing if the axis is correct.īlender and Makehuman use a different bone rotation than Autodesk and RL. No knowledge on either blue but the eyes can cause problems in max also. I can make targets but the eyes always mess things up anyone hit this ? Does anyone here have a good working knowlage of makehuman and blender ? I have it a issue making targets for makehuman and so far not getting any reply to questions asked it the makehuman forum.
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